Now, some may say this doesn't make much sense (after all, the Imperials use Sienar Fighters and Kuat Capital Ships and mixed frigates). ![]() though it may just be a GUI limitation), we can make ship designs by cartel-since most ships have recognizeable appearances based on their cartels. Rather than making ship designs by races (I'd like to do this, but I think the 6 style limit is hard-coded. I've finally come up with a good idea for ship designs so we can get pretty much everything in that we want: Keep in mind that it's probably going to be a long time before we get to a testable point, but I figure I'm gonna make a list and we're going to work testing on a first-come-first-serve basis. I've also gotten e-mails about a couple of people interested in testing. *New E-Mail!* If you're interested in joining up, post here with your intended job or e-mail me at added in. Everything else is wide open joining though, and don't think you can't get in as a Creative Thinker, it's just an "application basis" now. Aside from that, no point adding to the list simply because you're saying you can do it. Go ahead and input opinions, and if we get good stuff you'll be added to this list. Not to cut anyone off, but I'm gonna say no more (pure) creative thinkers for now. Star Dagger: Texturer (2D in general), Creative Thinker Rasori: Leader, XML Modder, Creative Thinker Texturers (Modellers can often texture, but we need designated 2D designers as well)Ĭreative Thinkers (Storyline, Flavor Texts, etc)Īnimators (once again, Modellers can often double here) even one for each time period possibly), and Tech Tree. I will also do XML modding, storyline (I'd like to get a campaign designed. I'm going to take an organizational role for the time being. If we get enough interest (and people willing to work on it) I'd also be willing to work on the Sith era from KOTOR times. This mod will (hopefully) eventually cover all of the major time periods: Clone Wars, Galactic Civil War, Establishment of the New Republic, and the Yuuzhan Vong invasion. It may just be something with my game, so at least that should get you all started.From what I can see, one or two other mod teams had been made but they're now dead. I got it to load into Warlords, but I got an access error when I tried to start the game. Then open the shortcut and in the target box, put -mod SWWarlords.big at the end. Link to the SW Warlords GoG release download:Įdit - Ok, so the big file goes in the homeworld remastered data folder. ![]() At least that was the reason given by the authors of the Stargate, Star Trek, and BSG mods for Homeworld.Īnyway, just looking for some community support since I'm not familiar with this file format and see it seems to be unique to Homeworld. Basically there are nowhere near as many people interested with the GoG release only, and it's too much of a headache to have a release outside the workshop since it automatically downloads and installs for you. big file? I asked on the Moddb page under the file download, but I don't want to make a big deal about it because that is the main reason these mod authors aren't releasing outside of the steam workshop. big file in the homeworldworkshop folder and each and every data folder, but the "mods" button never shows up on the launcher and I have no idea what path to use to make a desktop launcher.ĭoes anyone have any idea how to install this mod or what to do with the. So the Star Wars Warlords mod was released on Moddb with a GoG version, but there are no instructions.
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